Friday, March 25, 2016

Flying Raks



Collaborative work with my classmate and aspiring artist, Dwayne Maico, as a midterm project for our game programming class back in 2014. I handled most of the code while Dwayne made the 3D models and the background for the game. This was made in Unity 4.

You basically pilot a space ship and shoot out asteroids that come at you. You'll get scores by shooting down asteroids. You can use a keyboard plus mouse or an Xbox 360 controller to play the game. This is the first time I've also implemented a joystick support towards a game.

Well you've probably saw this on the first pic, there's a two player mode in our game! Player 1 can use the keyboard and the mouse while Player 2 uses an Xbox 360 controller to play. 

There's a link below if you want to try the game out. Don't forget to leave a feedback here! Also, stop by Dwayne's page to check out his slick art!




Mario Clone


Did this as my finals project at my first game programming classes at Benilde. We basically have to emulate two levels from any 2D Game we chose and I picked World 1-1 and World 1-2 from Super Mario Bros. 3. Overall, I think I did a pretty good job, but my coding styles back then were different compared today.

You can check it out if you want and please do leave a feedback here!

Friday, March 18, 2016

The Office

This is old, this was way back in 2014, back when I was still a sophomore at CSB. This was my first foray into Unity, learning how to handle game objects and scripting. This was also my first time coding in C#. I programmed the whole game itself. I've also made most of the 3D models however the textures were taken randomly from the internet.


The premise simple, find seven books scattered around an dimly lit office area. The lights gradually gets darker and you must search all the seven books before all of the lights dims out.


The game was originally made as a C++ executable file before all of the assets were transferred into Unity. The photo above shows how the game looks like in barebones model loading and camera movement. In this version, the light mechanics are not implemented yet.


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